whirlwind barb project diablo 2

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You will literally dive into danger zones-many shots will be taken at you, some of those will break through. This is the best weapon you can arm your mercenary with. To sum up,the factors of wias & range bear a heavy influence on the disadvantages. You can convert your character to Lord of Destruction (LoD) but there are better unique items and runewords available in the expansion. For example, 2 perfect all res life small charms can give you 10 all res and 40 life (not to mention stacking well on top of grand charms). ———————————————————————————————————————————, 2.DELIVERY (pay attention-the most important chapter!!!). It has good survival, able to keep up with teleport builds, and it brings some decent AOE. It gives 200% ed when maxed to a skill, which you will be investing just 1 point in, & relying on that 1-pointer,occasionally against high physical resist monsters. I don't remember. Barb WW equipment without character (account), merc, jewels or charms. Note:The damage is divided by 4 in PVP & by 2 against bosses & champions.*. (Casters only..BVB-no investment.) Note: This is applies to the general target behavior: A target (PVM & PVP) tends to either; remain stationary or move in the opposite direction, or move at a lesser pace in your same direction, meaning either way it is generally always bound to get out of range, very rarely does a target move in your direction & matches your speed & heading, allowing infinite attacks on it. This build allows you to deal AOE damage - hit multiple monsters at the same time. Doom runeword is expensive, but just as effective since it slows down targets with holy freeze, but doesnt cut damage & physical resistance. Whirlwind as put by some in rpgforums is “something which many do wrong but few do right”. CBF is desirable since if you go of in a misdirected whirl while frozen it is that much easier for him to evade & counter you at the spot where you come to halt.Besides when out of mana,you’ll have to deploy conc/zerk,then being frozen is a pain.Against casters,,the use depends on the character you duel  you must pack it against anything that deals in cold whether as a skill like blizzard or through charms.. ———————————————————————————————————————————. Crushing blow removes x% of the remaining life of a target immediately after a successful ar check & before the final damage is dealt on the target. Use of this guide on any other web site or as a part of any public display is … Yes. You’ll need a large mana supply in pvp-more so against casters, since teleport will be executed followed by whirls, causing a further drain. If you are a whirlwind barb, life leech is your best buddy in pvm. So it’s advisable to use shields only if you are PVP. PVM: 1 point is enough for any situation PVP: You can avoid this if you are hardcore pvp. PVM: You need it even if you can manage a low percentage, it must be there somewhere. It isn’t effected by physical or any resists, nor can its duration be reduced by skills like fade. Think of them as upping the air intake after installing a turbo kit. 1 Lore 2 General Information 2.1 Synergies 2.2 Whirlwind against Players 2.3 Weapon Speed 2.4 Skill Progression Of the Barbarian people, the Tribe of Thunder was the first to draw upon the primal forces of the weather. For Diablo II: Lord of Destruction on the PC, a GameFAQs message board topic titled "Weapon for a Whirlwind Barb?" For all 1 handed weapons & 2handed swords: Dexterity = [(Total Blocking * Character Level * 2) / Blocking] + 15, Two-Hand Damage: (34-40) To (408-479) (221-259.5 Avg), Base damage: Base normal damage of the weapon. Therefore, effectively giving you 95% chance to hit (max).However, not all targets* are awarded that treatment. We aim to maintain the Diablo II: Lord of Destruction experience and provide consistent ladder resets while improving on the game as if development never ceased. Those who have played combat flight sims like Ace combat,would easily understand.Notice how you have to slow down when attacking ground targets. So what are they? With defense, leech & decent gear since, only ironmaiden can kill you if you play well, with preemptive & clever warcries usage. This thing is high on utility, there are certain situations in which you’d want to avoid/delay fighting certain monsters for x reasons. Damage that doesnt go to mana: Hydra- sorcs/council members Blizzard-sorcs/heirophant Firewall-sorcs/lords Meteor-sorcs/lords Lightning-sorcs/heirophant Inferno-sorcs/shamans,venom lords Arctic blast-druids/frozen scourges Fireball-sorcs/Ghoul lords (Arcane,durance) W. keep suicide minions. PVM: Monster defense in just another thing whipped up in 1.10. After struggling with my barb for a majority of the past 12 hours I would have to agree. I see no reason why one should pump skin in place of shout. In Project Diablo 2, we've seen a rework for the Barbarian skill called Double Throw. This is a slight disadvantage for whirlwind.Since the faster you move while in whirl,the faster the targets get out of range,thereby giving less time for attacks. A lwbp weapon gives you a 4 frame check frequncey or 6.2 cps (checks per second). But whirlwind has steadily grown in complexity all through the patches. Another great component of ww machinery. It reduces your killing time & fewer whirls are required to finish off packs.Target stays in range longer, allowing you more attacks. It is more like a vicious circle. Belts like String of ears(15%) & Verdungoes (15%) provide it as well. This guide is geared towards building a pure whirlwind barb. The Barbarian is the raw damage character in Diablo II. Keep doing this in a triangular pattern. 3.Use boots with base r/w like Goblin toes. As a matter of fact, the reason why some ww barbs fail to do well even with high defense & life is because of their offensive limitation. Use ww intelligently & tackle one pack at a time. It is extremely popular in PVP, BVB in particular. - Page 2. What’s a ww barb that doesn’t choose his mastery?. Here is a table to help you out: NOTE;1 second =24 frames-so 4 frames=1/6th of a second. Project Diablo 2 has made some significant changes to the runewords and items available in Diablo 2. A popular sub-build of the WW Barb is the Immortal King Barbarian. So reapers is the best choice overall. Attack rating or ar is your say in the calculation of chance to hit your target apart from your level. Defense is hot favourite here. Movement, damage and attack speed increase with every swing. <= Gui..link here. If using berserk, physical damage is converted into magic damage at this stage after cs/ds checks. Never ever should one place points into energy. Just came back to Diablo 2 and I'm interested in making a Barbarian that has good survivability, against bosses in particular. PVP: This is debated so I’ll just state my preference: i reckon its necesssary to pack this mod.If you are BVB cham stormshield,since you are going to need the ar from dual angelics. These are all the words one can think of that often get associated with the skill. Want more? They exclude each other in the calculation. -Diablo 2 Whirwind Barbarian Guide (1.11) -V2.0 (2/27/06) -By IR0NMA1DEN DISCLAIMER: This is property of IR0NMA1DEN (Ben Ferrara). When having block rate at max-75% => 75% of all physical attacks that manage to breakthrough your defense will be negated by the blocking from the shield. AR-The death of the eth bug in 1.10 has bought about the ar-attack rating revolution. I leveled with a meteor sorc who’s now doing 5k + while I just respec’d from frenzy to throwing and can manage around 600/weap. The emp-electro magnetic pulse that barbs can use. share. Back to life, Life is best boosted by placing points into vitality since BO will double it. This is a must have for ww barbs.What it does is, remove the speed breakers when ww barbs hit areas with lots of unleechables. He must be in enemy range to deliver the payload. Notice how the benefits drop with more skill points. Most casters use such items. Whirlwind Barb: Main skill is Whirlwind. The higher the weapon damage the more fruitful the bonuses of other sources. Then weapon such as fury (20%) & gear such as arreats face (20%) & ar% from skills like ww & mastery boost that base pool to high levels with their combined total percentage. There is a glitch (still!) His “War Cry” skills enchant his allies, making him an ideal member for every party. I think my WW barb is now done. He wont break ethreal armors, so use anything with high defense,damage reduction & other useful mods you get on him. Pierce does not affect this skill, which means we can seek items with IAS/Enhanced Damage/Crit instead of Pierce. For more information regarding followers, we advise you to read our follower guide, which contains detailed advice on choosing the skills and the gear of your companion. But you will lose support mods like resists from a shield or wizzy(mana/fcr./resists) or aura & dmg boost from beast if you whirl with a two hander like thunder maul & you are also limiting yourself,mace mastery isnt the ideal route for pvp,axes offer much more variety & let you be more versatile, you can fight more characters,Grief/beast is just plain superior against most classes. Since whirlwind isn’t a high damage attack & relies more on speed, even a difference of 2 hits per second has a huge bearing on your performance in terms of damage over time & staying power with leech. The free hits are taken and almost immediately after it, the Whirlwind stops. 2. share. You will need decent attack rating to kill efficiently in PVM. Whirlwind seems fine on damage for the time being it’s just really not smooth enough to play. Its just the matter of equipping him well.Barbs have an easier job of keeping any mercenary alive,due to their high level battleorders & shout,which means more than 100% better survival rate for them,compared to other characters. A bonehew with amn runes or any high damage rare with leech should work just as well. PVM: 1 point & some minimum + to skills is enough for any situation PVP: 1 point as a prequisite only, other players dont flee but summons do-so you can use it against minion stackers, but dont place more than 1. What’s really cool is, u don’t need to pay attention to block speed since while in ww, it doesn’t matter, since your attack is uninterruptible. Pack up on this mod wherever possible. PVM-Dont rely on it to do the killing, hardly useful here,monster life is too high & you should kill by pure damage & crushing blow-thats designed for pvm, use it. It cannot be used as a core skill,ww attack is dynamic/moving, you’ll waste a lot of the stun duration,whirling back & forth. : IK Maul : 2 open sockets- (did you expect something else?) Chills enemies, slowing down their movement & attack. Yes. Always try & up those first, add the icing later. Its a good idea to use items like wizardspike against casters. Strength gives a better deal with higher damage weapons, since it too is based on weapon damage. I am thinking to create another Grief in a Phaseblade. However the real utility of this skill comes out when used in conjunction with taunt. Always use a shield against them. The extra checks you get at lwbp are much more than just bits & pieces. Its working on hell? b. ARMOR: Go for damage reduction & defense. Check squigis item bonuses document. Note: It is a curse & can be overriden by other warcry(except warcry) or any necro curse. Damage to mana increases your staying power. Range has a bearing on the distance from which you can attack a target: (Attack Radius*) & the length of time a target is in range for attacks: (Attacks Duration*) What it doesn’t affect directly is Check frequency. Yes gores give deadly but check back the actual increase in double damage is lower & openwounds is useless in pvm. December 19, 2017 ; Art by Redan23. Quite simply: they cut down the extent of their role & tune the performance of whirlwind from a crude state to deliver the combined goodness of a finished-uninterruptible, sustained & a dynamic (moving) attack. Just 1 point with even marginal plus to skills is enough. Project Diablo 2 - Season I: Awakening began November 6th! PVM: It is good to have some you’ll need it against gloams, but its not mandatory. Remeber,Critical strike is applied after all ed% from skill & strength etc,so it is that much more effective. Class: Barbarian Member Details #2 Bluddshed. Neither is your leech calculated on it. Range is the effective range of the weapon. Gives critical strike bonus (more on that below), ar & damage boost. It also prevents any unintentional rating of one feature from one category to another of a different category. Final Damage: Takes total damage (excluding elemental) & multiplies it by 2 only if a critical or deadly strike occurs & adds back the elemental damage. Report Save. Works like the Paladin's Zealin how it attacks multiple enemies. Upping block rate is what it is meant for. However one must note that the defense reduction% works in the same way as the eth rune against enemies with enhanced defense.The reduction is on the enhanced defense% the enemy has(if any) & not the total final defense number.The reduction is straight on generic defense enemies just like eth rune. :) you are moving with reference to your target(s), either closer or away from them. Maybe I just haven't played d2 in a long time but it just doesn't feel smooth. 2. Berserker: Main skill is Berserk. But the added value you get is with Berserk damage. Stunning! You need mercenary with Reaper to remove immunities. The net chance to score double damage isn’t therefore critical strike + deadly strike e.g. This is one neat trick & kudos to the folk who suggested this. So he must be capable of withstanding whatever is thrown at him in any situations by any means necessary. ———————————————————————————————————————————. Einstein. PVM: 35% is top-notch. However, poison charms have managed to cause quite a stir in pvp arena,they are considered BM & aren’t allowed in most duels as a result. PVP- yep, the cat is out of the bag. The Whirlwind Barbarian is among the most popular Barbarian builds in Diablo 2. Sure range 5 weapons are attractive, but with a compromise in defense & versatility though they can be used against certain classes like smiters. Untwinked-delay till finding deent weapon. Moving means, moving in relation to a point (theory of relativity-A. PVP: You need speed here. So finding & equipping your barb with a powerful & fast enough (later on that) weapon is the basic requirement of building an effective killing machine. A point in Berserk … This is a guide-treat it like one. It gives a much clearer picture on how distinct yet so dependent & important all whirlwind features & mechanics are. Whirlwind starts of with -50% Ed. The life you get per second form Replenish life items is far too less. People got by with 1 point in it in 1.09 due to the mastery bug & the eth bug. Now: 1handed lwbp weapons that do decent damage are generally more expensive & hard to find than the 2handers. Barbarians wielding weapons with slow Whirlwind speeds should try and keep their whirls very short, so as to take full advantage of the 4th and 8th frame "free" hits. As you can see, the initial levels of damage levy heavily on the final damage. Note you’ll still take damage, but some of it will be healed, which is the same as taking less damage. It takes some guts saying it-but for a ww barb-Shout is by far the dearest skill. You no longer get sure shot hits with eth. I just wish this was a viable build. PVM: The more hits you land the more damage you deal, the more damage you deal,the more you kill & the more life & mana you leech, the more life & mana you leech, the longer you can fight,to land more hits. Also, the … Total Damage: Takes weapon damage & boosts it by ed% from skill, strength multiplier, ed% off weapon, ed% to x monsters & adds elemental damage. Vigiabr. Check out the builds section for more info. For non shield users-Defense is the only preemptive savior. Applications: Universal-nice to have these for all roles..explained above & in all previous sections where relevant skills were covered. So all in all you get a quality upgrade with these items. Since earlier,due to the eth bug-there could be sure shot hits on you(excluding block) people never cared about defense, now that eth bug is gone & ar/def checks are much more meaningful, defense is sought after. You still need high ar to break through. You will notice, as you gain levels, your Block rate suffers, It can be kept at 75% with investment in Dexterity & yes that’s exactly what & all it is supposed to be looked as. I took the warrior class & beat diablo after dying dozens of deaths to the butcher. *Final whirl speed is inversely proptional to Attack duration,the slower you move due to wearing heavy armor/shield & having base runwalk &/or being frozen the longer the check duration. So mastery is very much a basic necessity. I’d like to address a misconception on being frozen in pvp under meanuverability, be sure to scheck it out. An upgraded shaftstop or leviathan should work well. Remember it’s a game. ————————————————————————————————————————————————————————————————-.

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