There is a second jet near Vault 21 that is not linked to the correct enable marker however, so is always disabled, possibly on purpose. The New Vegas Strip is a settlement in the Mojave Wasteland. The original iteration can be seen in the E3 preview video, and most tantalisingly a slightly later iteration of the same version in the early play through presentation with J E Sawyer. All regular action dialogue (entering combat, warning the player, etc) has not been randomised, so only the topmost out of the three responses for the many topics will ever be played - literally two thirds of their dialogue is never heard. The second Tops Promoter has DIFFERENT fully voiced dialogue (about the Lonesome Drifter and Bruce Isaac) compared to the promoter used in the game, but for some reason was never used. There are a couple of polygons out in the unused areas around the strip which don't mean much. Sidewalk newspaper boxes can be found on the Strip containing temporary skill magazines. Technical For interactive maps of marked locations, consult the following articles: Fallout: New Vegas map Dead Money map Honest Hearts map Old World Blues map Lonesome Road map 1 General information 2 Major faction locations 2.1 Boomers 2.2 Brotherhood of Steel 2.3 Caesar's Legion 2.4 Followers of the Apocalypse 2.5 Great Khans 2.6 Powder Gangers 2.7 New California Republic ⦠The video also clearly shows the aforementioned second exit from the Tops. After the great war, the Strip was settled by various tribes which has created quite a bit of tension. There is also a second unused brahmin that was obviously intended to be included in SS7 (brahmin loose on strip scene). The Courier also has the option to gain access by passing an 80 Science che⦠(nearest: The Strip North Gate) The Strip is the heart of New Vegas. Unlike the other major cities of the United States, Vegas emerged from the atomic fire of the Great War relatively unscathed, with most of the major damage caused by the downfall of society. The station vendor also lost her sandbox package for this reason. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. A Trophy Guide including detailed information (when necessary) about how to obtain all the gameâs trophies. part of All dialogue in this scene is delivered via packages, and packages to speak all the unused dialogue lines exist e.g. Free Economic Zone of New VegasThree FamiliesNew California RepublicCaesar's Legion (determinant) name He also has greeting lines, including one where he gives the player back their weapons, which suggests at one stage this was not an automatic event on leaving the casino like it is in the full game and the player would have to specifically ask for their guns back (and good god would that have been annoying). Walter and Ethel Phebus have unused AI packages. This also suggests at some point both promoters would forcegreet the player much like Mister Holdout (You have to quite specifically seek them out to talk to them otherwise - why complain about being "bugged" by them?). It is located at the end of the Strip, within a rundown building across from Michael Angelo's workshop. Other actors A city devoted to vice and sin - What's not to love? Used to get into the New Vegas Strip.. In the final game it is its own separate world space presumably to keep performance up (otherwise the strip and its NPCs would have to be loaded as well, after all). He also has further dialogue that is unfinished but shows it was also originally intended for the player to able to ask the Promoter about the Chairmen. close. VStripSS1SecDialPack02 etc. The far left Tops entrance door is fully accessible in this iteration, and the walls demarking the end of the strip extend further back behind the casinos on that side of the strip. Specifically by "The street" the game means Las Vegas Boulevard. Welcome to New Vegas Version 1.1 now available! leaders check their relevant XXXXRecruited variable in VMSTopsTalentPoolScript. These are just four topics: vDialogueTheStripVStreetCasinoGuardTopic000 - 4. Information about factions and reputation. Locations. The passport can be obtained by completing G.I. GomorrahLas Vegas Boulevard StationLucky 38Michael Angelo's workshopNCR EmbassyNCR Military Police HQThe TopsUltra-LuxeVault 21 Note this does not actually require payment of 2,000 caps, just having the 2,000 caps in the inventory. This interactive map shows all marked Fallout: New Vegas locations. check their relevant XXXXRecruited variable in VMSTopsTalentPoolScript. This event only happens once. There are also several enemies called "vspawntest" that were an early test for "Oblivion" style chanced spawns. In particular it houses a huge number of NPCs that were presumably going to be used as part of random encounters at Boulder City. Sometimes, when advancing in "For the Republic, Part 2", the door to The Strip is locked. New Vegas Restoration - Gives The Strip a much needed makeover. Take your favorite fandoms with you and never miss a beat. There is also a second unused brahmin that was obviously intended to be included in SS7 (brahmin loose on strip scene). There is a random encounter merchant at that location, and there are eight possible merchants the game could use here. The Old Mormon Fort is a location in Fallout: New Vegas. The Courier can not gain entrance initially due to their presence. New Vegas Strip Located outside of Jacobstown, near Mount Charleston, Griffith Peak is the highest natural point on the New Vegas map. : The content is not described in full detail on this page. Fallout Wiki is a FANDOM Games Community. The end result would be the player could meet anything from a pair of enemies to a large group. I didn't want The Strip to feel like another New Reno. The Strip, formerly theFree Economic Zone of New Vegas, is a location in Fallout:DUST and Fallout: New Vegas. 2EOCasLoHotelLobby01 is the same map only with different floor textures used, and nothing in it. Games. Now it is used as the headquarters for The Followers of the Apocalypse. Oddly the brahmin actually used in this sequence is identified as the second created brahmin NPC for this bit. The pre-War city of Las Vegas was founded on May 15, 1905, and was a thriving tourist destination until the Great War. Sending out PDQ-88b Securitron scouts, Mr. House started negotiating with local tribes to exchange his considerable resource stockpiles for their help. Fallout: New Vegas includes over 180 locations that you can visit in the Mojave wasteland. If you enjoyed my work on the Fallout New Vegas Tour, I'd be really grateful if you visited me here and clicked the Facebook "Like" button at lower right. girls in fountain, graffiti, etc). map marker Location 23: The Strip - Lucky 38 The Stratosphere at ground level: Time to meet Mr House! quests Fallout New Vegas. People When NCR traders and explorers arrived on the scene, they were amazed at the Strip and returned back to California with tales of opulence and great wealth awaiting travelers. Securitrons New Vegas, originally known as Las Vegas in the Wasteland before Robert House revived its reconstruction, is a city upon the remains of Las Vegas, located in southern Nevada.. See Mr House for more. He also has the wrong voice type set in one of his base character traits, so he cannot say the dialogue recorded for him if that template is used. Unused maps 2EOCasHiHotelLobby01 and 2EOCasloHotelLobby01. [8], Eventually, the NCR military itself arrived were surprised to find the Strip so well-protected and heavily policed. videogame ... can change their personality drastically. When one line plays, it sets up conditions so that the other can play (assuming the lines had the conditions set as Billy's do in the finished game, but they do not). I also felt like I already had a good semi-auto and SMG progression in the core game: 9mm to 10mm to 12.7mm. They continue to hold long-standing grudges, but do not act openly against each other for fear of angering Mr. House. via: fallout.wikia.com Griffith Peak is an unmarked location in New Vegas that also technically impossible to get to. Specifically by "The Street" the game means Las Vegas Boulevard. They continue to hold long-standing grudges, but do not act openly against each other for fear of angering Mr. House. Apparently this was removed by the game's last patch, to stop them from bumping into other NPCs. The embassy has had three ambassadors since its establishment including Phillip Granger, Susanna Edith, and Dennis Crocker . VStripSS1 (girls in fountain scripted scene) has lots of unused dialogue. Even then these lines are botched - the way Hadrian's lines work is that you hear them once, and then the promoter won't tell you about them again (they're a say once), and he will just give you a shorter "go see him!" There are also some curious leftovers from early testing present in the game files. A lot of cut stuff is located in this map. buildings Looking in the game code this seems to have been a genuine problem at one time - there is a trigger specifically to stop him following you into the Tops Casino, and the trigger that initially makes him talk to you actually boosts his speed stat so you can't outrun him! These seem to be early ideas for what would later become the strip's scripted sequences (e.g. Again, problems with framerate and memory occurred as long open areas leave nowhere to hide NPCs and result in frame rate crippling draw distances. Securitrons trying to remove the graffiti. [5], In the process of rebuilding the Strip, Mr. House also effectively "bought out" the residents of Vault 21. When entering through The Strip North Gate, Gomorrah is to the right and the Lucky 38 is to the left. There are also some curious leftovers from early testing present in the game files. New Vegas Through the final gate is Vault 21, Michael Angelo's workshop, and the NCR Embassy. The game takes place in 2281, four years after the events of Fallout 3. Two new pieces of media related to the Strip have been drawn to my attention: a video and a screenshot. [1] Las Vegas's main roadway and surrounding areas were saved from complete destruction thanks to Robert House, a wealthy businessman who was able to statistically predict the upcoming conflict and made preparations to protect his home town. The New Vegas Strip is a part of New Vegas in the Mojave Wasteland in 2281. Commented out lines in gate movement scripts show originally there was more than one station vendor, and more than one Tops promoter. I've seen a few other people try to tackle this but this is my... Home Minecraft Maps Fallout New Vegas Strip Minecraft Map Reputation icon from Fallout: New Vegas. In fact this variable is set once he's talked about Hadrian - but once he's done that you still can't hear the Billy lines as Hadrian's come first so take priority. Cass' dialogue is interesting as there are lines both for the "Street" (which she even specifically refers to by name) as well as the "strip" which in the end are merged into the same trigger code to take place in the same area. In fact this variable is set once he's talked about Hadrian - but once he's done that you still can't hear the Billy lines as Hadrian's come first so take priority. Quests The Strip is located in the heart of New Vegas. When entering through the Strip's north gate, Gomorrah is located to the right and the Lucky 38 is situated to the left. Several of the dialogue lines used by the drunk troopers and MPs in the StripSS2 sequence are unused. They work by placing several Coyotes, but also some unfinished enemies that would randomly despawn themselves. Dialogue lines VDialogueTheStreetSS2DrunkHome11 and VDialogueTheStreetSS2EscortHome07 are completely unused. * -Sierra Madre On The Strip - SMOTS * New Vegas Restoration * The Strip South Gate * Mr Fairfaxs Old Strip and Freeside Strip Overhaul * Fallout: Vegas Redone (Link pending) * New New Vegas * House on The Strip - Player Home Any other mod that directly modifies the Strip. In order to get to the Strip you need to go through Freeside. It's also apparent from this that the area would have extended further sideways, probably with a second row of casinos etc. Sending out PDQ-88b Securitron scouts, Mr. House started negotiating with local tribes to exchange his considerable resource stockpiles for their help. Billy's main line however, is set to never stop being said, so you can never hear the short line. I couldn't figure out a good way to slot .45 ACP weapons like the M1911 and Thompson into that progression. This page lists all doctors in Fallout: New Vegas. The Vegas Strip (Fallout: New Vegas) We have told you about New Reno but that is nothing compared to the Vegas Strip as featured in Fallout: New Vegas. Possibly this points to the contents of the monorail map originally residing here. All dialogue for this scene exists in the quest vDialogueTheStrip. Through the first gate, the Tops casino, the Ultra-Luxe, and the monorail will be found. Beyond the BeefBye Bye LoveClassic InspirationFor the Republic, Part 2How Little We KnowPheeble WillRing-a-Ding-Ding!Talent PoolThe House Always WinsThe Moon Comes Over the TowerWild CardBig WinnerBig Winner, The GomorrahBig Winner, The TopsBig Winner, Ultra-LuxePlaying on the Old JoanaRazzle Dazzle!Suits You, SarahTourist TraipseUseless Baubles or Fancy Trinkets?We Must Stop Meeting Like This, IV Through the first gate, the Tops casino, the Ultra-Luxe, and the monorail will be found. The E3 video shows Mister Holdout running up to the player rather than calling them over once a trigger is tripped. Dialogue lines VDialogueTheStreetSS2DrunkHome11 and VDialogueTheStreetSS2EscortHome07 are completely unused. Despite this, the Strip itself was not re-settled, and after close to two hundred years, Mr. House immediately began searching for the mysterious Platinum Chip, and rebuilding the glory of Las Vegas. Though the tribes that became The Strip's families were once hatefully opposed to each other, the demands of Mr. House have forced the families to play nice. Apparently this was removed by the game's last patch, to stop them from bumping into other NPCs. Cass' dialogue is interesting as there are lines both for the "Street" (which she even specifically refers to by name) as well as the "strip" which in the end are merged into the same trigger code to take place in the same area. Under the terms of the New Vegas Treaty, the New California Republic (NCR) was able to establish an embassy on the Strip to resolve and negotiate issues with Mr. House. http://www.youtube.com/watch?v=YpIBRiQaio4&feature=youtu.be, Vault 21 guest terminal, Opening to a New World, Vault 21 terminal entries; Vault 21 guest terminal, A Tribute to Mr. House, https://fallout.fandom.com/wiki/New_Vegas_Strip?oldid=3427814, The Securitrons at the gate will permit entrance to anyone possessing 2,000. A lot of them are simply different takes of the same dialogue, while others are unique (such as one girl asking a securitron "where is your friend sexy Vic?"). There are a number of disabled objects linked to markers that are named "streetgoof". Their area prefix (2E0) places them at the end of the strip, on the same side as Vault 21 and Michael Angelo's Workshop are located. videogame_asset My games. However, there are some MP lines that ARE used, but are tagged to markers that have been removed from the patrol route and dumped outside the level (VStripSS2Middle3MPAMarkerREF & VStripSS2EmbassyMPAMarkerREF, they're dumped behind Gomorrah). VStripSS1SecDialPack02 etc. Possibly this points to the contents of the monorail map originally residing here. - v2.0 - Included Freeside Map Markers.-----Credits: Bethesda Softworks = Fallout NV Geck & of course Fallout NV. Merchants can be found in various locations throughout the Mojave Wasteland in Fallout: New Vegas. This sequence appears to have caused all kinds of trouble until someone worked out that just increasing the Activate distance of his AI package was enough to make his message unmissable. It seems that originally this designation would be used to separate The Strip from the casinos or possibly some other planned part of the area, but at some point the two names became interchangable. Further, it can remove things from a target and teleport them to a selectable location. It's likely this was changed when their dialogue was never finished properly, making them completely unresponsive/useless until the player has got at least one act for the quest talent pool. The screenshot is mostly the same place as seen in the early videos of the strip, but interestingy the monorail has a completely different appearance, with large letters spelling out "LVB STATION" all around the top edges of the structure, and no cover over the stairs/doorway. There are also peculiar unused dialogue lines to warn the player about entering off limits areas and to "return to the surface"(!). It was the heart of New Vegas and one of the biggest settlements in the Mojave Wasteland. They work by placing several Coyotes, but also some unfinished enemies that would randomly despawn themselves. Even then these lines are botched - the way Hadrian's lines work is that you hear them once, and then the promoter won't tell you about them again (they're a say once), and he will just give you a shorter "go see him!" [2] Mr. House summarily used his considerable genius and wealth to ensure that most of the incoming missiles would not strike the city, utilizing surface-to-air long range missiles and long-range laser turrets on the roof of his casino, the Lucky 38. After they evacuated, he had the vault stripped of useful technology, most of its actual volume filled with concrete, and the entrance turned into a gift shop and small hotel. For details, please see the respective articles. When NCR traders and explorers arrived on the scene, they were amazed at the Strip and returned back to California with tales of opulence and great wealth awaiting travelers. Both Promoters have script variables to set on this matter, but only the second promoter has a dialogue topic relating to it - unfortunately it's only a placeholder one that was never finished. It doesn't have its destination set like the other cow, however. Furthermore Strip based securitrons cannot play some crucial dialogue lines due to dialogue faction settings, so only lucky 38 securitrons can play these lines (which are to do with the strip!). This can be obtained by completing the G.I. StripEmbassyStripFSGateStripGomorrahStripLucky38StripMAStripStationStripTopsStripUltraLuxeStripVault21 In addition to normal ⦠This sequence appears to have caused all kinds of trouble until someone worked out that just increasing the Activate distance of his AI package was enough to make his message unmissable. NCR soldiers can be seen walking drunk around the Strip. Further down the street is a gate to another area of the strip, which leads to The Tops casino, the Ultra-Luxe, and the Camp McCarran monorail. One "goof" is a man chasing a woman around in much the way the children do in Freeside (tellingly the woman has no clothes on..). It seems even at this stage that persistent Refs were used for the random gambler NPCs, which is interesting as the early Freeside used placeatme characters which results in greater variety of NPCs but seems to cause crashes. The split up strip worldspace was renamed TheStripWorldNew for the final game. Fallout: New Vegas, The Mojave Wasteland, Interactive map. TopsP01Performer1 and similar variables in VFreeformTheStreet02 seem to be vestigal parts of a randomisation system for these lines (they can't just be set to random, as these NPCs are part of other dialogue factions and will just say all that stuff as well, instead of only talk to the player about the acts) that was never finished. The video clearly shows the structural changes that occured, including the old style walls that stretch far back from the final area's sides, and the plants near the monorail being found in the circular style planters rather than the final game's rectangular ones. The entrance to the Strip is located in the southwest section of Freeside. The Strip is located in the heart of New Vegas. It doesn't have its destination set like the other cow, however. This also suggests at some point both promoters would forcegreet the player much like Mister Holdout (You have to quite specifically seek them out to talk to them otherwise - why complain about being "bugged" by them?). connects to The rest of the Securitrons inside will also fight and give infamy. Though they struck a deal with Mr. House to establish a base in the area (along with control of Hoover Dam), the NCR has never had control of The Strip. 3: In Vault 21 in the guest room just west of the inaccessible door to the south. He also has further dialogue that is unfinished but shows it was also originally intended for the player to able to ask the Promoter about the Chairmen. After they evacuated, he had the Vault stripped of useful technology, most of its actual volume filled with concrete, and the entrance turned into a gift shop and small hotel. It will be found inside an office room in ⦠In the final game the area where the doorway would be is now a wall (it's the area Benny eventually stands in front of if you don't immediately walk up to him in the Tops). They're clearly layouts for a casino, but none of the final game casinos use this layout at all. The second promoter also has a goodbye line that doesn't work due to checking for the wrong NPC ID - the player can tell him to "stop bugging" them and leave them alone, to which he replies he is only doing his job. The others are stranger - one spawns some sun loungers and bottles of beer on top of the NCR Embassy, and a further one inexplicably spawns some cushions and a mattress propped up at a 45 degree angle on top of the Gomorrah casino (!?). This design was for some reason changed to the junk wall design found in the final game, and is fully represented as such in the intro video (which however, does NOT show the ugly dividing gates, either as a necessary aesthetic compromise - the strip looks terrible with them in place and would break the fly by camera effect - or because they weren't there when the video was made). They are fully voiced but not much use - there are two different lines for the player failing an attempt to smuggle in weapons, but not one for passing it. Thanks! Here's my take on an iconic location in one of my favorite games of all time. In most cases though, the other mod should be compatible. However, in the final code only one of them is ever used. The New Vegas passport is a miscellaneous item in Fallout: New Vegas.. Characteristics. Note that this triggers hostility in case of witnesses. The station vendor also lost her sandbox package for this reason. All regular action dialogue (entering combat, warning the player, etc) has not been randomised, so only the topmost out of the three responses for the many topics will ever be played - literally two thirds of their dialogue is never heard. The Strip North Gate The area in front of the gate is guarded by five PDQ-88b securitron gatekeepers, which only grant access to those who are able to pass the credit check of 2,000 caps or passportowners. All dialogue in this scene is delivered via packages, and packages to speak all the unused dialogue lines exist e.g. Fallout: New Vegas settlement Though the tribes that became the Strip's families were once hatefully opposed to each other, the demands of Mr. House have forced the families to play nice. These seem to be early ideas for what would later become the strip's scripted sequences (e.g. Unused maps 2EOCasHiHotelLobby01 and 2EOCasloHotelLobby01. What is more interesting is that there is some floating navmesh for what looks like the station platform of the monorail. However, there are some MP lines that ARE used, but are tagged to markers that have been removed from the patrol route and dumped outside the level (VStripSS2Middle3MPAMarkerREF & VStripSS2EmbassyMPAMarkerREF, they're dumped behind Gomorrah). *~ Realistically ~* a weapon like the M1911 would probably be between the 9mm and 10mm but that felt awkward/not right. This perhaps suggests the strip code was written later/with this problem in mind. NCR soldiers are seen dancing with the hookers near the gate leading to the second part of the strip. After the Battle of Hoover Dam, the NCR negotiated an MP (military police) presence on the Strip, but their influence remains small.[6]. It seems there was some kind of distinction between these two places at some stage of development, even if the Street was just an earlier name for the strip. This is also the case in Cass' location barks. As with Freeside this area was supposed to be one large worldspace. If a silenced. At this stage the strip was split into eight notional areas [n.b. They can't all have been intended to have been said in the short sequence, so possibly they were going to be randomly assigned, which never happened. Connections In the final game it is its own separate world space presumably to keep performance up (otherwise the strip and its NPCs would have to be loaded as well, after all). The New Vegas Strip is based on the real world location of the. The only problem is, you canât actually get there thanks to copious invisible walls. Otherwise it is largely identical to the extended early found at http://www.youtube.com/watch?v=YpIBRiQaio4&feature=youtu.be In this video you can clearly see large tracts of the Strip in its original form. The entrance to the Strip is guarded by several Securitrons. (New in v 1.4) This is what it does: New markers: - Camp McCarran Terminal - Camp McCarran Airstrip Tower - Camp McCarran Supply Shack - The Strip North (Lucky 38 and Gomorrah) Mister HoldoutSarah WeintraubStreet vendors VStripSS1 (girls in fountain scripted scene) has lots of unused dialogue. The first Tops Promoter also has full dialogue about Billy Knight, but this can never play as the lines check the variable TopsP01Performer1, when every other talent related line (including the one for Hadrian!) The Strip is sometimes internally referenced as "the street". Fallout: New Vegas is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks.It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. The Strip is sometimes internally referenced as "the street". There's early dialogue for a generic casino bouncer character in vDialogueTheStrip. [3], In the years following the war, the Strip was settled by tribal families. All the buildings are static, but their presence makes the strip feel far larger and more urban. 1 Background 1.1 Merchants 1.1.1 Fallout: New Vegas 1.1.2 Dead Money 1.1.3 Honest Hearts 1.1.4 Old World Blues 1.1.5 Lonesome Road 2 See also Some merchants move from place to place in the wasteland, but most trade from shops in buildings or settlements. 5 in Freeside and 7 in The Strip. See. A lot of cut stuff is located in this map. 4: Inside the Las Vegas Boulevard Station, on the ground to the left of the Mojave Express dropbox, next to letter #5 5 They're clearly layouts for a casino, but none of the final game casinos use this layout at all. The end result would be the player could meet anything from a pair of enemies to a large group. However, in the final code only one of them is ever used. Now New Vegas feels like the gambling capital of the wasteland. It seems that after the strip gates were added, the distance to the monorail was no longer far enough for all the waypoints to be needed. robots The original TheStripWorld is not present in the game files. Securitron dialogue is broken to a ridiculous degree. sayto line. Cell Data Walter was originally supposed to be found pacing around the area he is located in in the final game, and his wife was meant to follow behind him. At Hidden Valley and the Remnants bunker there is an earlier version of the New Vegas ⦠Their area prefix (2E0) places them at the end of the strip, on the same side as Vault 21 and Michael Angelo's Workshop are located. The strip is still one worldspace, but the gates hide the long view distance and reduce the number of NPCs that need to be present at one time as they're just teleported around. 2EOCasLoHotelLobby01 is the same map only with different floor textures used, and nothing in it. NOT physically split up] for moving NPCs around, with triggers to move them to the intended position. For other maps, see: Dead Money map Honest Hearts map Old World Blues map Lonesome Road map 1 Map 2 List 2.1 Caves and mines 2.1.1 Caves 2.1.2 Mines 2.1.3 Other 2.2 Factions 2.2.1 Boomers 2.2.2 Brotherhood of Steel (Mojave chapter) 2.2.3 Caesar's Legion 2.2.4 Fiends 2.2.5 Followers of the Apocalypse 2.2.6 ⦠There is a random encounter merchant at that location, and there are eight possible merchants the game could use here. Though they struck a deal with Mr. House to establish a base in the area (along with control of Hoover Dam), the NCR has never had control of The Strip. The Ultra-Luxe fountain (with NCR troopers "relaxing" in it), Strip without the dividing barriers in (E3 2010), A southwards shot of the Strip, without the barriers (E3 2010). The Securitrons will also allow access with a, A passport can be acquired for free and without needing to pass the Speech check by completing the, Having a "Liked" or greater reputation with the NCR, wearing an NCR uniform or travelling with, The Securitron outside of the Strip guarding. Even though it's set in an alternate version of the real world, the Fallout series still features many locations and buildings that exist today. The destroyed bridge near Vault 21 is notably absent in this version, and the plants outside the Ultraluxe seem slightly different.
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