ck3 most advanced culture

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Countess Daurama starts as a Hausan, however, it does not means the family need to stay Hausa throughout the campaign. Skin color is obviously not a thing in CK3 as a variable you can define. However, a few alterations to some key doctrines are recommended. Four issues would be more than enough to keep the faction in check. The Dong Son culture was a Bronze Age culture located in northern Vietnam during the first millennium BCE, and whose people are the likely direct ancestors of modern-day Vietnamese. Start looting the Kebbi and Air, and going farther into Dendi or Nupe. As a tribe ruler, the player doesn’t particularly need to construct a lot of buildings or squeeze more money out of the vassals, thus it is recommended to alter the focus once the Administrator trait is unlocked. In current stage of the game, cultural shift could yield great benefit when converting from an underdeveloped culture to an advanced one. Only called petty kingdom if independent. Usually in Crusader Kings Games, the player will be facing huge threat when current character dies and is replaced with your heir. A player character will get the option to cancel the culture split if it controls 80% of the counties with the original culture. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Most of those discussion could also be considered as basic guides for game mechanics. On the continent of Africa, the most advanced culture is probably the Egyptian. Tug on the strands of prophecy and assume the mantle of the Once and Future King. If the husband dies early, his land will be divided and make the Kingdom easier to create. Luckily, tribal government provides the player a lot of ways to conquer massive lands with one single war. Changes noted here will (hopefully) find their way into the … The abduct scheme is useful for converting rulers that you don't want to directly declare war on. The cultural head is always the adult character who owns the most counties of said culture. On the other hand, settling from tribal to feudal significantly enfeebles the realm: it will replace tribe with castle and destroy all buildings within and replace some of them with random castle buildings, which would, empirically speaking, shrink the tax income and size of levy by about 50% and thus make the player extremely vulnerable to other tribes. To prevent a huge faction, the heir must be prepared to form alliances with several strong vassals. It would ultimately cost significant amount of prestige and renown which accumulate slowly during early stage. This means you will have to narrow the number of your eligible children down to one especially when there are multiple titles of your highest rank. However, it is not enough to just focus on the faith. All in all, the three tenets of old Bori is great for accumulating the great amount of piety that is needed for a reformation. After the defeat of two major Sunni powers, which should take not more than 100 years, the player will also need to tackle another Christian Power who has land in the Mediterranean North Africa. So the plan is pretty simple, take the Kingdom of Egypt from Abbasid, grant all lands to new vassals expect for the duchy of Cairo, move realm capital to Cairo, convert to Egyptian culture through decision. This CB requires the character to have 2000 prestige or piety. After united all tribes, the major military conquest could be paused for perhaps twenty years and the player should focus on enforcing religious unity within the realm. Also, reaching around 1100CE, the player should have already have a strong house in terms of congenital traits so a genius son or daughter with high learning as court chaplain would speed up the conversion. Each culture with at least one ruler has a cultural head. The following cultures will divide into multiple small cultures once certain time periods are reached. A character can change their culture through several ways: Rulers can change a county's culture by ordering their Steward to complete the Promote Culture council task. However, if the player’s treasure is running low, it is ok to leave it as it is as long as the highest tier rulers below the player (usually a king) remain followers of the true faith, and they will be dealing with it themselves in time. The kingdom tier CB requires 750 piety as well as a level 4 of devotion, which is arguable harder to achieve than fame. On the other hand, the player can always claim lands for himself/herself. By that time, there will be at least one “great power”, usually Ghana, which could be potentially subjugated and absorbed into the realm. As long as it is not equal, the player should have less children to disinherit. For this part, the player should be focusing on Blood, Erudition as well as Glory. All heathen provinces must be converted. Promote culture task base progress is 0.5 per month and can be increased with: The Holy Roman clothing appearance requires the pre-order bonus, while the Abbasid clothing requires the Expansion Pass. Like the previous tenet, it also enables Invasion CB, and if the reformed faith is designed to have a head of faith, it also enables great holy war. This CB is unlock once the faith is reformed, and could only be used against rulers with hostile or evil faith. This is not at all a strong recommendation. This tenet is chosen mainly for the “+33% Conversion Speed” modifier. Do keep it in mind that, each holy war, no matter what level it is, will lower the fervor by 10, so it is not advisable to start a ducal tier or lower. CK3 feels much more rewarding because its hard and there is no way (yet) to game it so you have the most advanced succession types hundreds of years early. Anyway, sometime these outbreaks would help the conversion as it will also boost the fervor significant. After that, it will spread to neighbor counties and convert their rulers as well, usually a monetary gift is good enough to convert them back which will convert the county back as well. Which is why Russian culture should be limited to northern regions only, if it were to exist in-game and should definitely not represent Rus as a whole. Since the tribal government does not all manually changing gender preference of succession law, it would be painful to have too many children to disinherit for the sake of the integrity of the realm. Cultural differences do not affect … The player could always restore the inheritance of him later if he turns out to be great and/or the mother fails to have another good heir. Introducing CK3 #08 - Technology. It would be cool if this was possible but as of how the game is coded, I don't think it's possible. Rulers can change a county's culture by ordering their Steward to complete the Promote Culture council task. Also, Bellum Justum perk also provide cost reduction if the seize all de jure land CB in late game costs too much prestige. Some perks in the Scholar tree would help help with the situation to some extent, but keep it in mind that most of the time it is unavoidable to have several revocation revolt each time a subjugation war towards a large independent realm is won. Within the same realm, characters have -10 opinion towards characters of other cultures, and -20 across culture groups (reduced by Tolerance Technology). This is also advisable to unlock as soon as possible. This trait is arguably one of the best lifestyle traits in the game, as it enables the “Hold Mystical Communion” decision which grants the character 300 learning experience as well as a medium boost to the stats at a cost of mere 100 piety and a minor risk to get ill or lose 1 level of devotion, and the loss of devotion is not definite and could be prevented by an option to annul the decision. So it would be useful to grant them the counties that are harder to convert (like those with high development or those with Muwalladism faith which are hard to convert inherently). All important perks in this focus can be unlock very early, with sufficient congenital traits and education, the character could actually get all needed perks in merely 5 years. The player also needs to control three holy sites, one of which is the realm capital Daura; the other two relatively nearer are Garumele and Wandala to the west, both of which are fairly easy to conquer. To help with the process, it is advisable to have Zealous Proselytizer and Religious Icon unlocked for every single generation. With the extra piety, claims could easily be bought that allows the player to create small kingdoms that are held by nobody and have not claimant. That perk enables the player to buy claim with piety, 250 piety per county to be more precise. Throughout the whole game, the player will be mainly focusing on three of the five aspects, diplomacy, stewardship and learning. In that event, it is recommended to select the option that change gender law to female preference and also disinherit the son. This page was last edited on 6 February 2021, at 12:51. It is relatively difficult to manage heritage in the early phase, so it won’t be much awarding to have a lot of children before feudalization. This tenet is chosen mainly for the “+30% Conversion Resistance” as well as the unique “Amnesty for False Conversions” decision. Seriously, if anything, they're Iranian (at least if you're including Sogdian, Afghan, and Tocharian in there). It is a good tenet for managing inheritance without wasting too much renown and prestige, which are incredibly valuable in early games as those resources accumulate slowly in relatively small realm. Thus it may help to keep as many kingdom titles as possible, however, it won’t work if there are more than one empire title as the second child will be granted the second empire and thus become independent. On the other hand, to diminish the inheritance problem in the future, the heir should also have not too many children as well. The player could always use a decent amount of dread to keep realm intact. However, since all faith except the old Bori are considered hostile or evil, those titles could be revoked without triggering tyranny. The scheme can be unlocked very early through diplomacy focus, and once the target becomes a friend, he/she can be invited; notice that if the target is a junior partner in marriage (female in normal marriage, male in matrilineal marriage), the player should befriend his wife/her husband. You could at least shove them in Altaic like so many of their neighbors (like, really, everything from Avar and Bolghar, to Turkish, to Mongol and Jurchen?). This CB is incredibly useful early on as it only cost 500 prestige for tribal government. Steam Workshop: Crusader Kings III. Advisors may now jockey for positions of influence and adversaries should save their schemes … CK3 Culture Groups. However, with a CB like subjugation, upon winning the player will be vassalizing a great amount of heretic or even heathen characters. Russian culture and language developed at a later period of Rus’ history after a slow cultural split with southwestern regions which eventually adopted a Ruthenian identity. It could be simply raised to level 4 when the player is ready to feudalize. The next goal will be forming the Kingdom of Hausaland, which needs six county in total. After conquering those region, the player will be facing huge populist revolts from local Sunni population, it would significantly slow their revolt if they view Bori as astray instead of evil. If the character runs out of large CBs and is still young, he/she could potentially claim the kingdoms for someone else provided that the main character is already at emperor/empress rank. Since the goal is to facilitate a great conversion rates on the whole continent, here are several tenets recommended for the job. Thus the player will need a more learning oriented heir who can accumulate great amount of piety for the reformation. Note: This is not possible to achieve currently with most Iberian Muslims in 867 start as they're Bedouin culture. On the continent of Africa, the most advanced culture is probably the Egyptian. Scholar tree would do the biggest favor by rasing the opinion of those foreign heathen vassals, and thus allow the player to convert them with a higher successful rate. Comparing tech, they’re on par with the most advanced Feudal empires. This certainly triggers to a negative opinion, but it is still manageable since they will be also suffering from “the feudalization debuff” and become too weak to revolt, even if they don’t like the main character as they used to. Besides, upon converting to feudalism, the player will need to start to pay man-at-arm with real gold instead of prestige, which would furtherly pressure the already degenerated economy. Thus secure this two modifier would be important. However, if the player does get several perks unlocked through the grand rite of witches, invest those into the strategist tree for a stronger army. However, despite she is matrilineally married to his husband, who by the way is also a preinstalled character, their only child is not of mother’s dynasty. For instance, gold [amount] would be entered as: gold 1000 ... Sets the culture … When the war is won, the target will be vassalized, and if he/she is of the same or a higher rank, the player will also usurp their highest title. The culture represents the language, customs and technologies that a character or county use. Cultural heads can choose an innovation to be a cultural fascination, which will improve its discovery progress by +20%, with an additional +2% per cultural head  learning skill. I have all but 3 of the Armenian culture provinces. Usually, the heir should be educated by the main character so that he/she could get some good or virtuous personality traits which will increase general opinion. The ultimate traits are not particularly useful, so there is no need to focus too much on this lifestyle. Nonetheless, it is preferable to have “no head of faith” simply because a head of faith with vices could be causing a lot of trouble to the fervor. Crusader Kings III – The Spot Extensive Guide to Combat in CK3 – Beginner to Advanced 13 - steamlists.com This guide is meant to help players understand the combat in CK3 from the basics to the semi-advanced. Visigoth, and start as the Umayyad caliphate in 867. However, they are not as helpful as those mentioned above, and dynasty of many crowns just does not fit in this campaign since it is required to keep all land inside your realm. The player starts with a small countess, and one of the main goals is to unify the whole known Africa, which consist of around 450 counties. The goal of this achievement is to unify the continent of Africa (the known part of the Africa to medieval Europeans displayed within the game setup), and convert it to the one true faith. Additionally, the true faith also needs to be reformed. Note: you do not require to convert provinces with your heretic religion (old ) to get the achievement. Several ways that could be used to disinherit your eligible son/daughter. Counties will have lowered popular opinion with their direct Liege if they belongs to a different culture and especially culture group. Also, if multiple counties are granted to one character, like the player, they will only be converting one county at a time, thus it is also advisable to grant each character one single county to speed up the process as long as it won’t exceed the vassal limit, especially after a holy war for a huge kingdom like Andalusia with more than 30 counties. There are perks and tenets that can modify this. However, not through claims fabrication by court chaplain since he/she is almost certainly occupied by converting task. Knight him/her and let him/her face thousands of heathen armies all alone. Cruel as it may seem, sometime this is the best way to prevent an imbecile or inbreed to sit on the throne. It would take quite some time to recover from the feudalization for sure, but the player could instead do a more gradual version of feudalization. However you have to be extremely lucky to beat the west francian king as he will instantly ally (most likely) Brittany, Asturias and/or Alba. It decides innovations, names and cultural men-at-arms regiments that characters can use. For the purpose of this guide, the whole strategy guide will be divided into different aspects and discussed accordingly. According to the game mechanism, all theocratic ruler are automatically disinherited. It is recommened for obvious reasons. CK3. When it happens, it will turn one county into a heretic faith of the true faith, which Bori should only have one. Cultures marked with italics are always dead and only used for character history. As it is mentioned before, the player also needs the first three perks in the Theologian tree to speed up the conversion. However, it does not mean the player has to do it all alone. It is useful to boost piety gain for the reformation, as well as increasing learning focus experience. Alternatively, the player could always appoint himself/herself as the head of faith, especially with the great holy war enabled. Nonetheless, the new monarch will be facing large factions asking either for independence or lower crown/tribal authority. This tenet enables the decision to acquire Introducing CK3 #09 - Military. It would usually be the Byzantine or Kingdom of Italy, which should not be that much of a trouble especially with have both Andalusia and Egypt inside the realm. This a comprehensive guide for one for the hard achievements installed with 1.0 version of CKIII, “Mother of Us All”. Getting into the game, the player will notice that Countess Daurama, the Mother of Us All, has a set of excellent stats as well as useful personalities, great education and even greater lifestyle traits. If the campaign progress has gone well so far, the player will be able to create the Empire of Kanem-Bornu by advancing to the east. In addition to the war cost, the character will also need to have the level 4 of fame, which is also hard to accumulate early on when realm is small. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Accept it gladly as Bori faith actually allows witchcraft. https://ck3.paradoxwikis.com/index.php?title=Mother_of_Us_All&oldid=11536. Start with Blood, at least complete level two for a greater chance of good congenital traits. Unlike witch coven, it will affect all dynasty members instead just house members. Vassals sharing the ruler's culture that owns counties with the new culture can decide to adopt it as well. However, the player will be facing a much larger revolt, about 10k for the first time, and since more counties are joining the faction, the revolt is much more frequent than Egypt. Also, as it is mention before, “Amnesty for False Conversions” is incredibly useful in this situation. Every character in the game identifies with a culture, and this affects their relations with other characters in the same realm. Generally speaking, when granted a heretic county, the new vassal should be start the conversion of the county immediately. It is advisable to get as soon as possible as it would be extremely hard to get when the house grows big. But to put them in Byzantine almost seems like an afterthought. Usually, it would take 3-5 years to convert a county with a court chaplain of decent learning skill. If the player are extremely lucky, he/she could find an independent Kingdom of Egypt, or “Tulunids” as it is called by the Muslims referring to the ruling dynasty, from the Abbasid Caliphate. Meaning you will want to make your personal counties into beacons of culture, spreading development over your lands. This tenet marks all three level of Mystic as a Virtue and also allows character to acquire or upgrade the trait through Learning focus as well as Pilgrimage with a possibility based on their learning. Before invading the Muslim world, the player should make sure that he/she could actually defeat either the Umayyad or the Abbasid. But of course, Martial and Intrigue focus are not completely useless, they just do not appear as useful as the other three. There are several conditions that are required for feudalization: Except for technology, all other four could be unlocked pretty early, and all technology could be research around 1050CE. It happens a lot in early game when the main character is not neither prestigious and renowned nor dreadful enough. This CB is unlock in the last era of the game and should be used several times at the end phase to finish up to conquest once acquiring Africa de jure kingdoms or empires. Additonally, during Mother’s reign, she will be able to vassalize several count tier rulers with her extraordinary diplomatic skill, mostly among the land to the east that shares the same faith with her. #14. sundman. Try to find an opportunity to backstab them when they are busy fight the Catholic Crusaders. The closest way to do it would be to create traits for culture/skin color and populate everyone in the game with it, somehow matching to an existing variable of your choice. The decision immediately convert the counties with “Suspected False Converts” modifier which is randomly occurred to heretic county within the realm, and it seems that the possibility to have this modifier is greater if the heretic religion is closer or similar to the true faith, so it should be useful when dealing with the heresy blast brought by low fervor, which the player should be suffering through several times throughout the game. In addition to that, dread would also help with demand conversion interaction should old Bori outbreak happens. When the realm is stable enough, the player could finally settle down as feudal emperor and shift culture to Egyptian. This tenet is recommended as it makes Islamic faith friendlier, since the player will be confronting both Muwalladism in Maghreb region and Ash’ari in Egypt. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.0. One of the most important method to disinherit adult issue is to appoint them as court chaplain. However, they could be simply dealt later after the conquest of Sunni regions in Africa. ... Advanced Bowmaking innovation (High Medieval Era) House Guard: Heavy Infantry 50 0.41 100 40 30 0 24 Spearmen None ... Culture Abudrar Skirmishers 81 100 20 16 20 10 Heavy Infantry Light Cavalry Desert Mountains Hills Mountains In fact, she is easily one of the greatest starting characters with predetermined status, which means unlike most characters who get their random stats upon map generation, she will always start with such a skill set. Version 1.2.1 "Dong Son" Released 12/11/20 for VIET's 8th Anniversary, Compatible with vanilla patch 1.2.X. And it is suggested to be done it after most of the strong tribe are already conquered, excluding those in Ajuraan area. Upon arrival, the player should convert them first and then press their claim. Before unpause the game, just declare a conquest war for neighbor County of Gobir. There are other decisions that could potentially benefit the dynasty such as "Consecrate Bloodline" and "Dynasty of Many Crowns". However, any county farther than that would not be recommended as it will cost too much attrition to the army. This has always been the main focus of this campaign. As it is mentioned before, it preferable to have an unequal gender law as it would lower the number of eligible children for inheritance. Once you take the decision, the player will be able to enjoy all the innovations that the Egyptians has already unlocked. In addition to a small health boost, it also enhance the possibility for inheriting good congenital traits and since it will affect other houses of the dynasty, it ultimately allows the player to marry the children to distant relatives who will also be getting good congenital traits without facing the risk of producing inbreeds. The player could convert heretic or heathen counties much faster with this doctrine. The dynasty will be growing stronger as the game progresses, however, for the purpose of future generations, the player might want to speed up the process through legacies as well as several decisions. Many will mean this literally because, as most new players have probably realised, Crusader Kings III sets itself apart from nearly all others in … And if not, get other county on the west to create kingdom title. Thus the heir needs to have several available children, preferably of different gender, that could be either married or betrothed to those vassals or their issues. However, Bori is already accepting Witchcraft from the beginning, so no modification is needed. Note: Do not type in the brackets with the code. This focus is not really needed since the player will not be facing great military threat. Within the same realm, characters have -10 opinion towards characters of other cultures, and -20 across culture groups (reduced by Tolerance Technology). Upon reach the border to Coptic countries, it is recommended to turn around and start to conquer those heathen tribal rulers to the west. Faith is one of the most important part of this achievement. Jump to navigation Jump to search. I thought I could share the direction the whole thing is heading atm and ask for feedback. However, as a result, it will significantly destabilize the realm as it would bring in either one huge disloyal foreign heathen vassal, or worse, smaller but massive swarm of those vassals. However, it is relatively hard to have the Mother herself reforming Bori as she, during most of her life, will be mainly focusing on Diplomacy and War. The help from strong allies is extremely important during this period of time when the Daura dynasty is at its infancy to become the sole great power of Africa. It would be much more problematic to deal with. Stay tribal during this period of time even if most of the kingdom vassals have adopt feudalism around 1050CE. Also, if the realm capital is moved to Cordoba or Sevilla, the “Unify Africa” decision will be disabled as the realm would technically be considered European. In this section, precisely the reformation of the Bori faith will be discussed. A much safer plan is to conquer literally all tribes and then feudalize, and it should be done around 1080CE if the campaign is progressing decently. Also, Know thyself allows the player to prepare and plan for the succession, which is extremely helpful during middle stage of the campaign where the realm is reasonably big but the dynasty is not quite renowned enough help the heir deal with potential revolts. To initiate the reformation, the play will need around 4000 piety, provided that they have already unlocked the Prophet perk in the Theologian tree, which are to be completed to acquire more piety anyway. This page was last edited on 10 February 2021, at 11:49. The cultural fascination can be changed at any time. However, it consumes a great amount of prestige, especially when the counties left to be conquered are scattered inside multiple duchies or even kingdoms. If the player is fast enough with these early wars, he/she could get both county before they are sacked by other raiders in the neighborhood. But before that, the player will have to assess his/her own military strength as those heathen rulers will not be as weak as the tribe to the east. And that's despite However, for the kingdom of Egypt or Andalusia, since they are very well developed, the player could be facing an army of 70000-100000 levies, and they could potentially revolt at the frequency of every three year upon defeat, which means the player will not be able to expand the territory before converting at least 50% of these lands. If the Mother has unlocked “True Ruler” perk, it is also possible to vassalize the husband, and then the player could have court chaplain fabricating claim on his land in order to revoke those title from his children after he dies. [h1]So hello again, dear CK community[/h1] I'm the author of [b]'HIP - The Ultimate Modlist'[/b] - the biggest, completely patched collection of mods for HIP and possibly all CK2. Possessed, which is viewed as a Great Virtue to the faith with this tenet. As for the doctrines, most of those are basically irrelevant. The player could also imprison as many of vassals as possible before the demise of the old monarch, there will always be several known criminal within the realm, and it is easier to catch them when they have higher opinion.

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