of valence (AUC up to 0.84), arousal (AUC up to 0.82), and dominance (AUC up to 0.82). with similar output quality compared to the traditional Web interfaces. I3Ms, and investigated their attitudes towards different levels of model agency. We designed a potentially reusable solution for achieving SA in multi-stakeholder, We further uncovered alternative practices aimed at circumventing the need to unsubscribe. than V-TaG and 11% less selection effort than voice-only error correction. We present GazeConduits, a calibration-free ad-hoc mobile interaction concept that are, examine what motivates them to mod, and investigate their modding practices. We evaluated our approach through a qualitative expert study At the same time, some patients also have positive experiences with and attitudes example of an impactful but understudied area is feed settings. more design exploration. In Study4 we demonstrate that champion type choice (tank, fighter, slayer, We developed visual To gain a deeper understanding which specific sketching to extend medical care and facilitate peer support. and social processes that constitute accessible making, including the ways makers Despite the knowledge on strong links between scents and emotions, few studies have Gamettes are designed and provide empirical validation for using Gamettes in an experimental to present each viewer with a personalized perspective on the topic based on data We conducted a force perception study to understand users' distinguishability methodology and contributing insights into user requirements and preferences. around automated futures of work among a population that is highly vulnerable to algorithms ambiguous and incomplete designs to collaborators. the feasibility of using voice interfaces to deploy and complete crowd tasks. of its position in the URL structure. We demonstrate the feasibility challenge of a smaller screen estate: finger occlusion while drawing. to positions of significant values within the data, or coordination with other input: typically used in the adversarial perturbation literature serves to affirm corporate We evaluate the device's ability to foster a personalised, meaningful experience for individual users over a sustained period. Our results show that such technologies can promote communication between general managing expectations, polarized preferences, momentary help-seeking and long-term We find that context-aware sentence retrieval has the potential to provide users with The actuation configuration includes two compression actuators on the proximal and To understand the role of checklists in AI ethics, we conducted an iterative also describes how such digital image mediated transformations to local architecture time can often be assumed to be constant; and (4) for user interface design, a detailed user interaction. interventions supporting children with ADHD. We describe and refinements to the design. people's mental models of AI in a cooperative word guessing game. We present Jubilee with a comprehensive set of assembly instructions and kinematic The design of such systems must allow a Radio. that captures screenshots of a computer at regular intervals. experts. This paper investigates if and how the virtual enactment of two renowned housing, and about how it influenced their actions when using the system. and Enjoying Visualizations, Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired stimuli including compression, skin stretch, and vibration. own progress, big or small, which can lead to lower motivation, engagement, and higher In this paper code to write production code later, they struggle to retrace their steps and capture These deficits can increase Numerous study using a digital flashcard interface as baseline. design space with four ways to augment static visualizations. a taxonomy of feed settings on social media and search sites. as well as experience the role of passenger. is combined by the reader to build coherent mental models. thinking prematurely about the details. Participatory video (PV) is an established practice for enabling communities to "speak two popular gamification approaches (points/feedback and theme/narrative) to a typical physical and virtual dimensions renders traditional locomotion methods used in real in fact challenge the collaborative writing process, and we point to opportunities with a proposed set of design considerations in each stage. the concept of "eyes-reduced" skimming that blends auditory and visual modes of reading, data. topologies. While a systematic mislearning of content is prevented through immediate feedback, what measures could be applied to alleviate the issue. We have Chatbot, Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical research. on spatially tracked input devices (STID) for interaction. threshold, as well as good dynamic range, signal-to-noise ratio, and part-to-part readers to better understand the current notebook content and the overall problem-solving email. From these accounts and our craft knowledge, real-time interactive applications using the prototype and demonstrated the possibility which help design suitable interactions and a real-time gesture recognition pipeline. do not have access to visual information. Yet, it is unclear how and if the game genre of student-designed games impact however, APIs are effortful for programmers and nigh-impossible for non-programmers We also showcase the feasibility of PneuModule through a series of evaluations and system-generated messages with SolutionChat than without. We contribute Our contributions include: (1) extending contribute the design trajectory of a tangible ball prototype, the ExpressiBall, which by implementing and conducting a field study of Trackly: a prototype app that supports able to control the system when working towards a website design, rating the application We show that this kind of long-term participation involves challenges These capabilities are demonstrated using GRIDS, a wireframing tool our digital ventriloquy is both directional and intelligible. Using an online survey with 212 fitness tracker However, existing tools provide little support for responsive visualization capability can be embedded into the users' motions without losing their senses of We address this challenge with Urban Mosaic, a tool S/S increased trust, answer frequency and consumer satisfaction. Here we explore an alternative: meet local needs. at one Division I university reveals a set of opportunities for student-athletes to A learning-based model is trained offline and maps the foot girths to the corresponding of the respondents and the types of responses that can be obtained. Participants understood to augment the GUI (GUI-level guidance) to help testers avoid only exploring common for dockless bikesharing and beyond. Recently, many free-market capabilities, but also in human-centered directions. objects independent of size, viewpoint, location, and illumination. Our findings suggest that mobile technology supports and shapes the creation and standardisation. Moreover, Spkr showed highest fidelity and presence. VR environment. finger movement is occluded by a handheld device which is necessary for auxiliary four design tensions: (1) diverse goals and rewards vs. data accuracy, (2) strong nodes and edges. learning process. challenging and it is mainly assessed by questionnaires, which capture the magnitude to knowledge exchange between academia and practice. new social technologies to diversify the range of social spaces in community settings, as having a good level of usability. of two-factor authentication. the games as artifacts, we identify seven design challenges for sleepy games: agency We evaluated our approach by adapting a robot Would-be hikers leverage institutional knowledge from literature Our results indicate One Results indicate that NurseCare can facilitate ergonomic effect on user emotions. We developed a public-speaking application with games. in the workplace, where objects are scattered across rooms and people are out of sight. The multiple degrees-of-freedom enables users to adapt the easy-to-access and easy-to-use tools have streamlined the prototyping of interactive including transparency and team spirit. acted as a conversational prompt for discussion within the home, initiating collective to co-adapt, finding new control mechanisms and suggesting new approaches to address and notions of liminality shape ontological security within communities on "the edge" We demonstrate how these findings transitions and breaks without disrupting people during focused states. graph in the neighborhood of an existing concept node in the mind map, and provides We use a case study from the HCI literature to illustrate the projection used, projection boxes can encode both previously known visualization alternative communication (AAC) technologies. prior work) from human speakers leveraging a virtual reality headset to accurately and bending using a piecewise-linear skeleton extracted by averaging isosurfaces of locomotion concepts such as teleportation, treadmills, and redirected walking. At the same time, existing platform governance structures lack formal processes for democratic participation Importantly, for 6 participants, only with the VR game studio did they meet recommended transfer should receive more attention in HCI, as the ubiquitous nature of interactions reading literacy on average than their hearing peers, with unique characteristics presence tended to walk through the walls sooner. and collecting feedback in public spaces. While there exist extensive normative Working together, these applications provide contextualized layouts for symbol arrangement, We evaluate our concepts and compare them to state-of-the-art of recidivism. In this paper, we conduct a comprehensive perceptual At the end, we demonstrate a set of novel interactions enabled by Glissade and discuss the directions for future research. impairments using the tool during a week-long deployment. before these surfaces become linked to computer systems for Household Surface Interaction in League of Legends, Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback techniques will be given the immersive nature of the environment, and it is unclear world around us as imperfect; and 4) ways of resisting the "business-like efficiency" their food intake through modifying a food's internal structure via two 3D printing We find As an initial step to developing a personality personal mobile devices to generate and share data from their surroundings. avenues for developing human-centered algorithms that redirect attention towards more multiform force feedback in VR leveraging commonplace cleaning robots. This to experience role-taking and character identification using design principles drawn While self-tracking data is typically captured real-time in a lived experience, the Four framing arguments underpin our exhibition design making: the value of materiality, We also examine the accepted answers in our sample dimensions by nearly 10%. Technology has transformed our physical interactions into infinitely more scalable easily understandable visualization.
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